![World of warships legends carrier](https://cdn1.cdnme.se/5447227/9-3/screenshot_2_64e62946ddf2b36521902657.jpg)
![atomic heart tvtropes atomic heart tvtropes](http://image.tmdb.org/t/p/original/fIMljvGRHdnMGsbG4KRXFCIxQP9.jpg)
This sort of freedom of exploration isn’t present in the main story, however. It was materially and intrinsically rewarding, and there wasn’t a single waypoint or clue as to how I should’ve accomplished it. To restore it, I found a hidden sewer entrance underwater where I needed to overload boilers to burn away the vines that were blocking the area’s flying power beacon. In one instance, I explored an entire town overrun with killer plant life only to find the power was disabled.
![atomic heart tvtropes atomic heart tvtropes](https://static.tvtropes.org/pmwiki/pub/images/atomic_robo_5_4_1.jpg)
Merely locating, unlocking, and entering these can be a challenge on its own. Most important are the Polygons - bespoke puzzle and combat dungeons that reward precious blueprints for upgrading your weapons. Once you crack out of the first area you’re free to explore as little or as much of the vast countryside as you’d like, and there is a lot (maybe too much) to see. I wasn’t quite sure if this was an “open world” game, but I think it’s a fair descriptor. What follows is a rather prolonged “prologue” section which consists of about three hours of linear or near-linear combat, puzzle solving, and narrative exposition before you’re really let loose in the open world. Just about every enemy and design has made its way into the game in spectacular fashion, and as someone who was certain this game didn’t even actually exist, I’ve gotta say I’m pleasantly surprised. It’s easy to say that the tone and aesthetic are largely intact from those early days, and it’s likely the case that those were some of the earliest concepts to solidify.
![atomic heart tvtropes atomic heart tvtropes](https://static.tvtropes.org/pmwiki/pub/images/manhattanproject_2752.jpg)
Sitting here, having just watched the trailer and played the game, I’m surprised at how much held strong throughout the last half-decade. From creepy clown robots to the eerie, undulating meadow laced with a mysterious clear liquid, the whole atmosphere just oozed this unsettling verve. It’s got one of my favorite broad-stroke styles - that which combines childlike nostalgia with sinister undertones (think more Skinamarink or Boards of Canada and less Five Nights At Freddy’s). I remember sitting in awe, thinking to myself that I hadn’t seen an aesthetic quite like this ever before. It’s hard to believe it’s only been five years since Atomic Heart‘s first teaser trailer.
![World of warships legends carrier](https://cdn1.cdnme.se/5447227/9-3/screenshot_2_64e62946ddf2b36521902657.jpg)